Since the Far Cry series has passed under the wing Ubisoft , Six games have already been released in it. Seventh will appear tonight and will be dedicated to the topic of post -apocalypse. Only not gloomy and deserted, but very bright and blooming – nuclear winter is long behind, and seventeen years of the absence of people have only been beneficial to nature. In New Dawn, our task is to rebuild civilization, mining resources and fighting off the raiders.
Seven games in eleven years are a lot, and the editorial office of opinions about them was divided. So on the eve of the return to the Hope District, we decided to remember what we love and hate the Far Cry series. Three authors of CO in somewhat different, and in some way very similar points of view, wanted to speak out at once.
Madness against stagnation
Vladimir Vatsurin
In Far Cry, especially from the third part, some kind of madness is constantly happening. Furning the marijuana fields under the Tramanian motive of remix “Make it Bun Dem”, the mythical world of Shagrin, the opportunity to play for the prehistoric mammoth and … calmly go into the American wilderness after the murder of the next dubaled culture. Why not?
The developers were never afraid to turn on their (possibly sick) fantasy to the full and allow the player to feel like a psycho that ended up in the center of absolutely delusional events. It is thanks to this to Far Cry I want to return again and again. And it was for this feeling that I loved the series so.
The very field of hemp in Far Cry 3. Probably the most recognizable place in the entire franchise
On the other hand, with each new part I lost hope more and more. New games did not bring anything radically new and unique for the series. Some scenes may have been adventurous, but the gameplay of the series has not changed for a long time, and in some ways completely deteriorated. The plot of Far Cry 3 is still the best for me, in this regard to the continuation of it is not suitable for her horseshoes.
The same Far Cry 5 The directing and study of secondary goals and objectives suffered greatly. The plot still somehow pleased with unexpected turns and a colorful villain, but additional quests did not cause interest at all, even though there were several funny tasks among them. And most of the characters were quite boring. And if a well -developed sandbox in the open world has not hooked you, you most likely deleted the game immediately after the end of the main plot. I'm afraid that Far Cry risks the finally “stagnation” and many players will simply forget about this series. Ubisoft is simply obliged to do what will give a reason to buy and go through a completely new and pleasant game, and not made according to the same formula, with the same problems, but in the new shell.
Atmosphere against monotony
Elizaveta Polyakova
I will be honest, I am quite cool about the shooters. Bioshock Infinite And Wolfenstein: The New Order – Rare exceptions. Well, I do not recognize such a gameplay, he does not catch me. It is all the more amazing that I always glanced with lively interest towards the Far Cry series. Why? There are two reasons at once.
Firstly, easy and in a good way, crazy mood franchise. Each time, launching Far Cry, I know for sure that I will get a charge of vigor and positive for at least half a day. Because it simply cannot happen in it. Only you were going to go somewhere on the assignment, how conditional cultists or predators (or even all together) will appear nearby and arrange such an idea that only time to write down the cuts for YouTube! I admit, not to everyone such a concept comes with a bang, but I do not mind. Randomly generated events give birth to small, but memorable stories, and in the fifth of them there were an order of magnitude more. This game itself entertains you, and you are happy to meet her crazy ideas.
You will not forget your first mammoth hunt for Far Cry Primal ..
Secondly, setting. Obviously, in Ubisoft They do not like to withstand pauses between the releases of new parts and, as a result, games have problems with a variety of gameplay mechanics. But you almost certainly will not have the idea to complain about the appearance of their projects in general and the Far Cry series in particular. Yes, the same animations, yes, the models are repeated, and yes, “we have already seen all this somewhere”, but damn it! For some reason, for some reason, you sincerely believe in their worlds. The biggest role in this, it seems to me, is the production. AMALLED, children, taking the player for a round idiot, while she manages to immerse in her atmosphere with her head. And they match the backgrounds: the sultry tropics of the islands of the hands, the snowy mountains of Kirat, the spreading fields of the state of Montana … In the soul, of course, you understand that these mini-united are just perfectly furnished areas for the action made on similar principles. But there is still some charm in them.
In Far Cry 5, a tangible leap is visible not only in graphic terms, but also in the elaboration of the very environment and its details
Well, I have one complaint to Far Cry, but large – to the rehearsal of everything and the whole. Open worlds are beautiful. You can move freely in them, do what you want and not follow the global plot until you want it yourself. But, unfortunately, this leaves its mark. Often developers simply do not know measures, filling them with content. And https://pink-riches-casino.co.uk/ the Far Cry series is very sinning. A bunch of side effects from incomprehensible and not very interesting characters, avantosts and towers (okay, not in the fifth part), scattered literally throughout the map, collectible objects and hiding places, after all. It seems that you press the “M” key, and your eyes run up-there is something to do, it will definitely not be boring … But after a couple of or three hours you begin to understand that you are doing the same. Overpatement occurs very quickly, and it cannot be avoided in any way. You have to either go according to the plot, without being distracted, or interrupt your funny adventures for a long time.
Far Cry 3 against the conveyor and extremes
Alexander Pushkar
I am not alone in this: my love for Far Cry began with the third part. We do not think the first, it is also good, but from completely different developers and with completely different game principles. The second, in my opinion, was bad, but the third ..
It was good for literally everything: a villain with offensive charisma, an interesting story of the formation of the protagonist (who might have thought much more than you), the cool aesthetics of the tropics, unexpected turns of the plot (especially the end, especially bad) and just a pleasant gameplay with tactile shooting, unobtrusive stels and space for tactical maneuvers. At the end of 2012, the Third Far Cry literally saved the summary of the year on the gambling. We argued for a long time, whom to reward, and here – and such a gift. Also unexpected-against the background of the previous part!
By the way, you know that the actor Michael Mando playing Vaas is now playing the villain Scorpio in the cinematic man-Spider?
Far Cry 3 charged a series of energy for many years in advance, setting new standards. I was waiting for every next game at least to find out how the scriptwriters turned the plot. And they did not disappoint! Everyone knows about the secret "good" ending at the very beginning of the fourth part? You just need to do nothing, as Paygan Ming asks, – just wait for him from a quarter of an hour in the room. And if you go on the game further, then everything will end badly in any case – wherever you turn on the plot fork.
The same thing happened with Far Cry 5 – everything will be fine, if you do nothing, and if the game is completed, the plot will hit the dust on the head in the most sudden way. So that you will be in prostration for a long time and think: “What it was, fluff?!"
Albeit to a lesser extent, but the same applies to the non -humble parts. Far Cry 3: Blood Dragon showed how to taste all the militants of the 80-90s at once. Far Cry Primal generally made us cave people and made me hunt mammoths with spears. Madness! Shock! Developers, don't stop! We really really want to know what your inflamed fantasy is capable of and what you are there … what are you inspired! We may also want to.
The charm of the series is also that her events can occur in almost any entourage. Primal on this occasion was a very indicative trailer ..
And two words to “K” summarize the series: conveyor and extremes. When I went out Far Cry 4 , Many asked the question-and how it differs from the third, except for entourage and history? In Primal, the same map of the area was used again. And the same does New Dawn, carefully pretending to be not a bug, but a feature. And, of course, at least the games of the Far Cry series are not as long as in Assassin’s Creed , but still – you will not have time to go through one part, as the next. This is UBISOFT? Score all the free time of the players with their games, so that he does not have enough for others?
Well, extremes. For the third part, they complained that the world de empty. Life is only in settlements, the rest of the time we move from point A to point B along almost deserted area. “Ah so?" – the developers said, and in the fifth far Cry, you can not step, so that the bear does not attack you, does not try to move Rednek on a rusty pickup or attacked a combat corn. At first you are still trying to fight back, but then awareness comes – it is useless. It is said that the player needs to be entertained – it means that they will climb to him in permanently and from everywhere. Where only in the district there were so many fanatics found?
The world, which is characteristic, while still the dead. Because most of the people you have met are enemies. There is no one to create the illusion of life.
In Far Cry New Dawn the protagonist has an incentive to stay. And in the previous parts he was. But in Far Cry 5, where the most correct decision is to run from the scene, sparkling heels, this is what they do not allow to do without explanation.
And finally, a big and terrible personal claim. Even at the development stage in numerous interviews, I tormented the developers with the question of “which prevents just to get to the plane and fly away from the Hope district to hell with dogs?". “You will see,” they answered. Until the exit, I was in anticipation of some kind of surprise when trying to deceive the system, because it is for this that I appreciate the series!.. And the game just teleports you back due to the invisible border. Ugh! The authors were really exhausted? It is not surprising, at such a frequency of exit ..
What about the Far Cry series you personally think? Do you agree with one of the speakers, or your opinion is completely contrary to them? Share your thoughts in the comments, there is definitely something to discuss. Otherwise there will be no time – the district of Hope will not clean himself from raiders!